![]() From there, the AI was examined, and cut content was beginning to become restored. Originally, the mod was designed to be a police training tool, similar to the likes of Canadian Forces: Direct Action. ![]() Other mods were influential Speech Recognition Improvement was borrowed, and the graphic command interface layout was inspired by 11-99 Enhancement's configuration. Instead of overhauling all of the graphics, the decision was made to keep the original game's aesthetic, and focus on being a simple improvement mod that would be used everywhere. The mod is an overhaul of all aspects of the game, except for the graphics. New pieces of equipment, improved AI, restored cut content, quality of life features, and modern amenities such as widescreen support were added to the game.SWAT 4 and SWAT 4: The Stetchkov Syndicate campaigns merged into one "SWAT 4 + TSS" campaign.Like in The Stetchkov Syndicate, missions have equipment that need to be unlocked.Extra Missions campaign has been added with two new levels.All Missions campaign, which allows the player to play any map on their hard drive in single player.Permadeath options has been added to careers, for extra challenge.Vastly improved officer and suspect AI.Suspects can take on different Personalities, such as "Insane". Originally a cut feature, traps may appear in several missions (such as Fairfax Residence and Stetchkov Warehouse) and force the player to go around them. (The Ammo Pouch from The Stetchkov Syndicate has been removed) The player can now choose how many magazines they would like to bring on the mission.Īll equipment now has Weight and Bulk, which affects your movement and use speed.Less Lethal equipment has been changed significantly.Tasers can cause cardiac arrest if used on the elderly or those in poor health the Less Lethal Shotgun can kill if used at point blank range. The Pepper-ball Gun is not nearly as effective, and flashbangs are now potentially lethal pieces of equipment. The player now has access to the Riot Helmet and ProArmor Helmet, two cut helmets. The SAS Mod has also given permission to add their weapons into the mod, some of these include the MP5KA4 SMG and the Browning Hi-Power. eezstreet (Lead, Programming) - Eezstreet (eezstreet) is a programmer and modder from Florida, USA. He is the brains behind SEF, and has singlehandedly created many of the features that we know and love from the mod. Engi (Mapping, Modelling) - Engi (theTCREngineer) is a gamer and gorehound straight from the UAE. Rangar // Fujii // Brandon Alexander (Music, Sound) - Brandon Alexander is a young up-and-coming composer from eastern Canada.He's behind mapping and weapon models that you see in SEF. Kevinfoley (Programming, Model Editing).Jose21crisis // Jose Alejandro (Programming) - is a gamer from Venezuela, has two youtube channels and assists eezstreet with programming the mod.He works on several aspects of sound in the campaign of SEF, and he is the man behind the music heard in-game in all extra missions.
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